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2d rotation unity
“2d rotation unity” Code Answer’s
rotation unity script 2d
csharp by
Xerothermic Xenomorph
on Jun 26 2020
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0
transform.Rotate(Vector3(0, 0, 50)); //instead of : transform.eulerAngles = new Vector3 (0, 0, 50); //or like you said transform.eulerAngles = Vector3.forward * 50;
2d rotation unity
csharp by
Inexpensive Impala
on Jan 20 2020
Donate
-1
// Rotation scripting with Euler angles correctly. // Store the Euler angle in a class variable, and only use it to // apply it as a Euler angle, but never rely on reading the Euler back. float x; void Update () { x += Time.deltaTime * 10; transform.rotation = Quaternion.Euler(x,0,0); }
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