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how to write coroutine in unity
“how to write coroutine in unity” Code Answer
how to write coroutine in unity
csharp by
Black Faced Kangaroo
on Nov 18 2019
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4
using UnityEngine; using System.Collections;// In this example we show how to invoke a coroutine and execute // the function in parallel. Start does not need IEnumerator.public class ExampleClass : MonoBehaviour { private IEnumerator coroutine; void Start() { // - After 0 seconds, prints "Starting 0.0 seconds" // - After 0 seconds, prints "Coroutine started" // - After 2 seconds, prints "Coroutine ended: 2.0 seconds" print("Starting " + Time.time + " seconds"); // Start function WaitAndPrint as a coroutine. coroutine = WaitAndPrint(2.0f); StartCoroutine(coroutine); print("Coroutine started"); } private IEnumerator WaitAndPrint(float waitTime) { yield return new WaitForSeconds(waitTime); print("Coroutine ended: " + Time.time + " seconds"); } }
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