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unity serializable
“unity serializable” Code Answer
unity serializable
csharp by
Cruel Chipmunk
on Jul 21 2020
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2
using System; using UnityEngine;public class Player : MonoBehaviour { //Create a custom struct and apply [Serializable] attribute to it [Serializable] public struct PlayerStats { public int movementSpeed; public int hitPoints; public bool hasHealthPotion; } //Make the private field of our PlayerStats struct visible in the Inspector //by applying [SerializeField] attribute to it [SerializeField] private PlayerStats stats; }
Source:
docs.unity3d.com
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