“void Jump() { if (isGrounded) { rb.velocity = new Vector3(rb.velocity.x, 0, rb.velocity.z); rb.AddForce(transform.up * jumpForce, ForceMode.Impulse); } }” Code Answer


void Jump() { if (isGrounded) { rb.velocity = new Vector3(rb.velocity.x, 0, rb.velocity.z); rb.AddForce(transform.up * jumpForce, ForceMode.Impulse); } }
whatever by Gleaming Gentoo on May 30 2021 Comment
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